revcorStimulus stimulus, inherits from baseStimulus
Copyright ©2014-2024 Ian Max Andolina — released: LGPL3, see LICENCE.md
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| function | revcorStimulus (in varargin) |
| | Class constructor.
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| function | setup (in me, in sM) |
| | Setup stimulus using a screenManager object.
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| function | set_xPositionOut (in me, in value) |
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| function | set_yPositionOut (in me, in value) |
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| function | set_sizeOut (in me, in value) |
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| function | draw (in me) |
| | Draw this stimulus.
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| function | update (in me) |
| | Update our stimulus.
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| function | animate (in me) |
| | Animate this stimulus.
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| function | reset (in me) |
| | Reset the stimulus back to a default state.
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| function | resetLog (in me) |
| | Reset the stimulus back to a default state.
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| function | addTag (in me, in tag) |
| | add a tag to the frameLog
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| virtual | setup (in runObject) |
| | ALL Children must implement these 5 methods!
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| function | baseStimulus (in varargin) |
| | Class constructor.
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| function set | colour (in me, in value) |
| | colour set method Allow 1 (R=G=B) 3 (RGB) or 4 (RGBA) value colour
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| function set | alpha (in me, in value) |
| | alpha set method
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| function get | delta (in me) |
| | delta Get method delta is the normalised number of pixels per frame to move a stimulus
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| function get | dX (in me) |
| | dX Get method X position increment for a given delta and angle
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| function get | dY (in me) |
| | dY Get method Y position increment for a given delta and angle
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| function | show (in me) |
| | Method to set isVisible=true.
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| function | hide (in me) |
| | Method to set isVisible=false.
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| function | setOffTime (in me, in time) |
| | set offTime
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| function | setDelayTime (in me, in time) |
| | set delayTime
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| function | resetTicks (in me) |
| | reset the various tick counters for our stimulus
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| function | getMousePosition (in me) |
| | get mouse position we make sure this is only called once per animation tick to improve performance and ensure all stimuli that are following mouse position have consistent X and Y per frame update This sets mouseX and mouseY and mouseValid if mouse is within PTB screen (useful for mouse override positioning for stimuli)
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| function | run (in me, in benchmark, in runtime, in s, in forceScreen, in showVBL) |
| | Run stimulus in a window to preview it.
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| function | makePanel (in me, in parent) |
| | make a GUI properties panel for this object
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| function | selectFilePanel (in me, in varargin) |
| | read values from a GUI properties panel for this object
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| function | readPanel (in me, in varargin) |
| | read values from a GUI properties panel for this object
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| function | showPanel (in me) |
| | show GUI properties panel for this object
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| function | hidePanel (in me) |
| | hide GUI properties panel for this object
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| function | closePanel (in me, in varargin) |
| | close GUI panel for this object
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| function | cleanHandles (in me, in ignoredArg) |
| | clean any handles
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| function | getP (in me, in name, in range) |
| | gets a property copy or original property
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| function | setP (in me, in name, in value) |
| | sets a property copy or original property
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| function | updateXY (in me, in x, in y, in useDegrees) |
| | Update only position info, faster and doesn't reset image etc.
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| function | optickaCore (in varargin) |
| | Class constructor.
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| function get | fullName (in me) |
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| function | getALF (in me, in subject, in sessionPrefix, in lab, in create) |
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| function | findAttributes (in me, in attrName, in attrValue) |
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| function | findAttributesandType (in me, in attrName, in attrValue, in type) |
| | find properties of object with specific attributes, for example all properties whose GetAcccess attribute is public and type is logical.
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| function | findPropertyDefault (in me, in propName) |
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| function | clone (in me) |
| | Use this syntax to make a deep copy of the object, i.e. OBJ_OUT has the same field values, but will not behave as a handle-copy of me anymore.
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| function | checkSuperclasses (in List) |
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| function | editProperties (in me, in properties) |
| | method to modify a set of properties
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| function | setProp (in me, in property, in value) |
| | method to fast change a particular value. This is useful for use in anonymous functions, like in the state machine.
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| function | initialiseGlobals (in me, in doReset, in doOpen) |
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| function | initialiseSaveFile (in me) |
| | Initialise Save prefix.
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| function | checkPaths (in me) |
| | checks the paths are valid
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| Property | type |
| | type, 'trinary' or 'binary'
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| Property | pixelScale |
| | texture scale size in degrees for each pixel of noise
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| Property | frameTime |
| | frameTime in ms (to nearest frame dependant on fps)
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| Property | interpolation |
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| Property | trialLength |
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| Property | family |
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| Property | frameLog |
| | framelog
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| Property | trialMatrix |
| | computed matrix for the bar
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| Property | trialTick |
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| Property | typeList |
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| Property | baseColour |
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| Property | screenWidth |
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| Property | screenHeight |
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| Property | ignorePropertiesUI |
| | properties to not show in the UI panel
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| Property | type |
| | stimulus type
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| Property | xPosition |
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| Property | yPosition |
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| Property | size |
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| Property | colour |
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| Property | alpha |
| | Alpha (opacity) [0-1], this gets combined with the RGB colour.
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| Property | startPosition |
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| Property | speed |
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| Property | angle |
| | angle in degrees (0 - 360)
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| Property | delayTime |
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| Property | offTime |
| | time to turn stimulus off, relative to stimulus onset
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| Property | isVisible |
| | true or false, whether to draw() this object
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| Property | mouseOverride |
| | override X and Y position with mouse input? Useful for RF mapping
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| Property | showOnTracker |
| | show the position on the Eyetracker display?
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| Property | verbose |
| | Do we log extra details to the command-line?
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| Property | xFinal |
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| Property | yFinal |
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| Property | mvRect |
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| Property | szIsPx |
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| Property | szPx |
| | computed size in pixels
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| Property | szD |
| | computed size in °
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| Property | xFinalD |
| | X and Y position in °
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| Property | yFinalD |
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| Property | isRect |
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| Property | tick |
| | tick updates +1 on each call of draw (even if delay or off is true and no stimulus is drawn, resets on each update
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| Property | drawTick |
| | draw tick only updates when a draw is actually performed, resets on each update
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| Property | ppd |
| | pixels per degree (normally inhereted from screenManager)
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| Property | delta |
| | What our per-frame motion delta is.
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| Property | dX |
| | X update which is computed from our speed and angle.
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| Property | dY |
| | X update which is computed from our speed and angle.
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| Property | name |
| | object name
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| Property | comment |
| | comment
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| Property | verbose |
| | verbose logging, subclasses must assign this. This is normally logical true/false
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| Property | dateStamp |
| | clock() dateStamp set on construction
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| Property | uuid |
| | universal ID
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| Property | paths |
| | storage of various paths
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| Property | fullName |
| | The fullName is the object name combined with its uuid and class name.
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| function | setRect (in me) |
| | setRect setRect makes the PsychRect based on the texture and screen values, you should call computePosition() first to get xOut and yOut
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| function | saveFrames (in me) |
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| function | closeTextures (in me) |
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| function | constructMatrix (in me) |
| | constructMatrix makes the texture matrix to fill the bar with
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| function | mix (in me, in c) |
| | linear interpolation between two arrays
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| function | addRuntimeProperties (in me) |
| | These are transient properties that specify actions during runtime.
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| function | updateRuntimeProperties (in me) |
| | Update transient properties that specify actions during runtime.
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| function | computePosition (in me) |
| | compute xFinal and yFinal (in pixels) taking startPosition, xPosition, yPosition and direction/angle into account
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| function | setAnimationDelta (in me) |
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| function | setRect (in me) |
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| function | toStructure (in me, in tmp) |
| | Converts properties to a structure.
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| function | removeTmpProperties (in me) |
| | Finds and removes dynamic properties.
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| function | delete (in me) |
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| function | parseArgs (in me, in args, in allowedProperties) |
| | Sets properties from a structure or normal arguments pairs, ignores invalid or non-allowed properties.
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| function | addArgs (in me, in args) |
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| function | setPaths (in me) |
| | Sets properties from a structure or normal arguments pairs, ignores invalid or non-allowed properties.
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| function | getFonts (in me) |
| | set paths for object
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| function | toStructure (in me) |
| | Converts properties to a structure.
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| function | getType (in me, in in) |
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| function | logOutput (in me, in in, in message, in override) |
| | Give a metaproperty return the likely property class.
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| function | salutation (in me, in varargin) |
| | Prints messages dependent on verbosity.
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