Opticka 2.16.1
Opticka is an experiment manager for behavioral research.
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movieStimulus Class Reference

movieStimulus is the class for movie based stimulus objects More...

Detailed Description

movieStimulus is the class for movie based stimulus objects

Copyright ©2014-2022 Ian Max Andolina — released: LGPL3, see LICENCE.md

Inheritance diagram for movieStimulus:

Public Member Functions

function movieStimulus (in varargin)
 Class constructor.
 
function setup (in me, in sM)
 Setup this object in preperation for use When displaying a stimulus object, the main properties that are to be modified are copied into cache copies of the property, both to convert from user-friendly visual description (c/d, Hz, degrees) to computer pixels metrics; and to be animated and modified as independant variables. So xPosition is copied to xPositionOut and converted from degrees to pixels. The animation and drawing functions use these modified properties, and when they are updated, for example to change to a new xPosition, internal methods ensure reconversion and update any dependent properties. This method initialises the object in preperation for display.
 
function set_xPositionOut (in me, in value)
 
function set_yPositionOut (in me, in value)
 
function update (in me)
 Update this stimulus object structure for screenManager.
 
function updatePositions (in me, in x, in y)
 Update only position info with pixels, faster and doesn't reset movie.
 
function draw (in me)
 Draw this stimulus object.
 
function animate (in me)
 Animate an structure for screenManager.
 
function reset (in me)
 Reset an structure for screenManager.
 
function findFile (in me, in dir)
 find a file or directory
 
- Public Member Functions inherited from baseStimulus
virtual setup (in runObject)
 ALL Children must implement these 5 methods!
 
function baseStimulus (in varargin)
 Class constructor.
 
function set colour (in me, in value)
 colour set method Allow 1 (R=G=B) 3 (RGB) or 4 (RGBA) value colour
 
function set alpha (in me, in value)
 alpha set method
 
function get delta (in me)
 delta Get method delta is the normalised number of pixels per frame to move a stimulus
 
function get dX (in me)
 dX Get method X position increment for a given delta and angle
 
function get dY (in me)
 dY Get method Y position increment for a given delta and angle
 
function show (in me)
 Method to set isVisible=true.
 
function hide (in me)
 Method to set isVisible=false.
 
function setOffTime (in me, in time)
 set offTime
 
function setDelayTime (in me, in time)
 set delayTime
 
function resetTicks (in me)
 reset the various tick counters for our stimulus
 
function getMousePosition (in me)
 get mouse position we make sure this is only called once per animation tick to improve performance and ensure all stimuli that are following mouse position have consistent X and Y per frame update This sets mouseX and mouseY and mouseValid if mouse is within PTB screen (useful for mouse override positioning for stimuli)
 
function run (in me, in benchmark, in runtime, in s, in forceScreen, in showVBL)
 Run stimulus in a window to preview it.
 
function makePanel (in me, in parent)
 make a GUI properties panel for this object
 
function selectFilePanel (in me, in varargin)
 read values from a GUI properties panel for this object
 
function readPanel (in me, in varargin)
 read values from a GUI properties panel for this object
 
function showPanel (in me)
 show GUI properties panel for this object
 
function hidePanel (in me)
 hide GUI properties panel for this object
 
function closePanel (in me, in varargin)
 close GUI panel for this object
 
function cleanHandles (in me, in ignoredArg)
 clean any handles
 
function getP (in me, in name, in range)
 gets a property copy or original property
 
function setP (in me, in name, in value)
 sets a property copy or original property
 
function updateXY (in me, in x, in y, in useDegrees)
 Update only position info, faster and doesn't reset image etc.
 
- Public Member Functions inherited from optickaCore
function optickaCore (in varargin)
 Class constructor.
 
function get fullName (in me)
 
function getALF (in me, in subject, in sessionPrefix, in lab, in create)
 
function findAttributes (in me, in attrName, in attrValue)
 
function findAttributesandType (in me, in attrName, in attrValue, in type)
 find properties of object with specific attributes, for example all properties whose GetAcccess attribute is public and type is logical.
 
function findPropertyDefault (in me, in propName)
 
function clone (in me)
 Use this syntax to make a deep copy of the object, i.e. OBJ_OUT has the same field values, but will not behave as a handle-copy of me anymore.
 
function checkSuperclasses (in List)
 
function editProperties (in me, in properties)
 method to modify a set of properties
 
function setProp (in me, in property, in value)
 method to fast change a particular value. This is useful for use in anonymous functions, like in the state machine.
 
function initialiseGlobals (in me, in doReset, in doOpen)
 
function initialiseSaveFile (in me)
 Initialise Save prefix.
 
function checkPaths (in me)
 checks the paths are valid
 

Public Attributes

Property type
 
Property direction
 
Property lockAngle
 
Property filePath
 the name / path of a file or folder, if empty a default will be used
 
Property selection
 
Property blocking
 
Property pixelFormat
 
Property preloadSecs
 how many seconds to preload, -1 tries all
 
Property specialFlagsOpen
 
Property specialFlagsFrame
 
Property specialFlags2Frame
 
Property loopStrategy
 how to handle looping (1=PTB default)
 
Property mask
 mask out a colour? e.g. [0 0 0]
 
Property maskTolerance
 mask tolerance
 
Property enforceBlending
 if movie has transparency, enforce opengl blending?
 
Property filePaths
 list of imagenames if selection > 0
 
Property nVideos
 number of videos
 
Property currentFile
 current randomly selected movie
 
Property scale
 scale is dependent on stimulus size and movie width
 
Property family
 
Property movie
 handle from OpenMovie
 
Property duration
 details
 
Property fps
 
Property width
 
Property height
 
Property count
 
Property typeList
 
Property filePathList
 
Property buffertex
 
Property shader
 shader for masking
 
Property ignorePropertiesUI
 properties to not show in the UI panel
 
- Public Attributes inherited from baseStimulus
Property type
 stimulus type
 
Property xPosition
 
Property yPosition
 
Property size
 
Property colour
 
Property alpha
 Alpha (opacity) [0-1], this gets combined with the RGB colour.
 
Property startPosition
 
Property speed
 
Property angle
 angle in degrees (0 - 360)
 
Property delayTime
 
Property offTime
 time to turn stimulus off, relative to stimulus onset
 
Property isVisible
 true or false, whether to draw() this object
 
Property mouseOverride
 override X and Y position with mouse input? Useful for RF mapping
 
Property showOnTracker
 show the position on the Eyetracker display?
 
Property verbose
 Do we log extra details to the command-line?
 
Property xFinal
 
Property yFinal
 
Property mvRect
 
Property szIsPx
 
Property szPx
 computed size in pixels
 
Property szD
 computed size in °
 
Property xFinalD
 X and Y position in °
 
Property yFinalD
 
Property isRect
 
Property tick
 tick updates +1 on each call of draw (even if delay or off is true and no stimulus is drawn, resets on each update
 
Property drawTick
 draw tick only updates when a draw is actually performed, resets on each update
 
Property ppd
 pixels per degree (normally inhereted from screenManager)
 
Property delta
 What our per-frame motion delta is.
 
Property dX
 X update which is computed from our speed and angle.
 
Property dY
 X update which is computed from our speed and angle.
 
- Public Attributes inherited from optickaCore
Property name
 object name
 
Property comment
 comment
 
Property verbose
 verbose logging, subclasses must assign this. This is normally logical true/false
 
Property dateStamp
 clock() dateStamp set on construction
 
Property uuid
 universal ID
 
Property paths
 storage of various paths
 
Property fullName
 The fullName is the object name combined with its uuid and class name.
 

Protected Member Functions

function loadMovie (in me)
 loadMovie
 
function setRect (in me)
 setRect setRect makes the PsychRect based on the texture and screen values This is overridden from parent class so we can scale texture using the size value
 
function checkfilePath (in me)
 
function findFiles (in me)
 findFiles
 
- Protected Member Functions inherited from baseStimulus
function addRuntimeProperties (in me)
 These are transient properties that specify actions during runtime.
 
function updateRuntimeProperties (in me)
 Update transient properties that specify actions during runtime.
 
function computePosition (in me)
 compute xFinal and yFinal (in pixels) taking startPosition, xPosition, yPosition and direction/angle into account
 
function setAnimationDelta (in me)
 
function setRect (in me)
 
function toStructure (in me, in tmp)
 Converts properties to a structure.
 
function removeTmpProperties (in me)
 Finds and removes dynamic properties.
 
function delete (in me)
 
- Protected Member Functions inherited from optickaCore
function parseArgs (in me, in args, in allowedProperties)
 Sets properties from a structure or normal arguments pairs, ignores invalid or non-allowed properties.
 
function addArgs (in me, in args)
 
function setPaths (in me)
 Sets properties from a structure or normal arguments pairs, ignores invalid or non-allowed properties.
 
function getFonts (in me)
 set paths for object
 
function toStructure (in me)
 Converts properties to a structure.
 
function getType (in me, in in)
 
function logOutput (in me, in in, in message, in override)
 Give a metaproperty return the likely property class.
 
function salutation (in me, in varargin)
 Prints messages dependent on verbosity.
 

Protected Attributes

Property thisMovie
 
Property msrcMode
 
Property mdstMode
 
Property allowedProperties
 allowed properties passed to object upon construction
 
Property ignoreProperties
 properties to not create transient copies of during setup phase
 
- Protected Attributes inherited from baseStimulus
Property family
 the stimulus family (grating, dots etc.)
 
Property texture
 Our texture pointer for texture-based stimuli.
 
Property handles
 handles for the GUI
 
Property sM
 our screen manager
 
Property animator
 animation manager
 
Property screenVals
 screen settings generated by sM on setup
 
Property isSetup
 
Property isGUI
 is panel constructed?
 
Property dstRect
 initial screen rectangle position [LEFT TOP RIGHT BOTTOM]
 
Property mouseValid
 is mouse position within screen co-ordinates?
 
Property mouseX
 mouse X position
 
Property mouseY
 mouse Y position
 
Property delayTicks
 delay ticks to wait until display
 
Property offTicks
 ticks before stimulus turns off
 
Property inSetup
 are we setting up?
 
Property delta_
 delta cache
 
Property dX_
 dX cache
 
Property dY_
 dY cache
 
Property isInSetColour
 deal with interaction of colour and alpha
 
Property setLoop
 
Property ignorePropertiesBase
 Which properties to ignore cloning when making transient copies in setup.
 
Property ignorePropertiesUIBase
 Which properties to not draw in the UI panel.
 
- Protected Attributes inherited from optickaCore
Property cloning
 are we cloning this from another object
 
Property mversion
 Matlab version number, this is transient so it is not saved.
 
Property sansFont
 sans font
 
Property monoFont
 monoFont
 
Property className
 class name
 
Property savePrefix
 save prefix generated from clock time
 
Property fullName_
 cached full name
 

Additional Inherited Members

- Public Types inherited from baseStimulus
enum  Events { readPanelUpdate }
 
- Static Public Member Functions inherited from baseStimulus
static function d2r (in degrees)
 degrees2radians
 
static function r2d (in r)
 radians2degrees
 
static function findDistance (in x1, in y1, in x2, in y2)
 findDistance in X and Y coordinates
 
static function updatePosition (in delta, in angle)
 updatePosition returns dX and dY given an angle and delta
 
- Static Public Member Functions inherited from optickaCore
static function makeArgs (in args)
 Converts cell args to structure array.
 
static function addDefaults (in args, in defs)
 add default options to arg input
 
static function hasKey (in in, in key)
 check if a struct / object has a propery / field
 
static function getKeys (in device)
 PTB Get key presses, stops key bouncing.
 

Constructor & Destructor Documentation

◆ movieStimulus()

function movieStimulus::movieStimulus ( in  varargin)

Class constructor.

This parses any input values and initialises the object.

Parameters
vararginare passed as a list of parametoer or a structure of properties which is parsed.
Returns
instance of opticka class.

Member Function Documentation

◆ animate()

function movieStimulus::animate ( in  me)
virtual

Animate an structure for screenManager.

Reimplemented from baseStimulus.

◆ checkfilePath()

function movieStimulus::checkfilePath ( in  me)
protected

◆ draw()

function movieStimulus::draw ( in  me)
virtual

Draw this stimulus object.

Reimplemented from baseStimulus.

◆ findFile()

function movieStimulus::findFile ( in  me,
in  dir 
)

find a file or directory

◆ findFiles()

function movieStimulus::findFiles ( in  me)
protected

findFiles

◆ loadMovie()

function movieStimulus::loadMovie ( in  me)
protected

loadMovie

◆ reset()

function movieStimulus::reset ( in  me)
virtual

Reset an structure for screenManager.

Reimplemented from baseStimulus.

◆ set_xPositionOut()

function movieStimulus::set_xPositionOut ( in  me,
in  value 
)

◆ set_yPositionOut()

function movieStimulus::set_yPositionOut ( in  me,
in  value 
)

◆ setRect()

function movieStimulus::setRect ( in  me)
protected

setRect setRect makes the PsychRect based on the texture and screen values This is overridden from parent class so we can scale texture using the size value

◆ setup()

function movieStimulus::setup ( in  me,
in  sM 
)

Setup this object in preperation for use When displaying a stimulus object, the main properties that are to be modified are copied into cache copies of the property, both to convert from user-friendly visual description (c/d, Hz, degrees) to computer pixels metrics; and to be animated and modified as independant variables. So xPosition is copied to xPositionOut and converted from degrees to pixels. The animation and drawing functions use these modified properties, and when they are updated, for example to change to a new xPosition, internal methods ensure reconversion and update any dependent properties. This method initialises the object in preperation for display.

Parameters
sMscreenManager object for reference

◆ update()

function movieStimulus::update ( in  me)
virtual

Update this stimulus object structure for screenManager.

Reimplemented from baseStimulus.

◆ updatePositions()

function movieStimulus::updatePositions ( in  me,
in  x,
in  y 
)

Update only position info with pixels, faster and doesn't reset movie.

Member Data Documentation

◆ allowedProperties

Property movieStimulus::allowedProperties
protected

allowed properties passed to object upon construction

◆ blocking

Property movieStimulus::blocking

do we block when getting a frame? This is important, as if it is 1 then you will drop frames waiting for the the synced video frame. Set to 0 this class uses double buffering to keep drawing the previous frame unitl a new frame is ready, ensuring other stimuli animate smoothly alongside the video.

◆ buffertex

Property movieStimulus::buffertex

texture buffer for non-blocking movie playback, this is the previous frame until a new frame is available

◆ count

Property movieStimulus::count

◆ currentFile

Property movieStimulus::currentFile

current randomly selected movie

◆ direction

Property movieStimulus::direction

the direction of the whole object - i.e. the motion direction object can move in (different to the angle).

◆ duration

Property movieStimulus::duration

details

◆ enforceBlending

Property movieStimulus::enforceBlending

if movie has transparency, enforce opengl blending?

◆ family

Property movieStimulus::family

◆ filePath

Property movieStimulus::filePath

the name / path of a file or folder, if empty a default will be used

◆ filePathList

Property movieStimulus::filePathList

◆ filePaths

Property movieStimulus::filePaths

list of imagenames if selection > 0

◆ fps

Property movieStimulus::fps

◆ height

Property movieStimulus::height

◆ ignoreProperties

Property movieStimulus::ignoreProperties
protected

properties to not create transient copies of during setup phase

◆ ignorePropertiesUI

Property movieStimulus::ignorePropertiesUI

properties to not show in the UI panel

◆ lockAngle

Property movieStimulus::lockAngle

do we lock the texture angle to the direction? If so what is the offset (0 = parallel, 90 = orthogonal etc.)

◆ loopStrategy

Property movieStimulus::loopStrategy

how to handle looping (1=PTB default)

◆ mask

Property movieStimulus::mask

mask out a colour? e.g. [0 0 0]

◆ maskTolerance

Property movieStimulus::maskTolerance

mask tolerance

◆ mdstMode

Property movieStimulus::mdstMode
protected

◆ movie

Property movieStimulus::movie

handle from OpenMovie

◆ msrcMode

Property movieStimulus::msrcMode
protected

◆ nVideos

Property movieStimulus::nVideos

number of videos

◆ pixelFormat

Property movieStimulus::pixelFormat

pixel format for opening movie? 6 is more efficient if H264 used. 1 = Luminance/Greyscale image, 2 = Luminance+Alpha, 3 = RGB 8 bit per channel, 4 = RGBA8, 5 = YUV 4:2:2 packed pixel format on some graphics hardware, 6 = YUV-I420 planar format, using GLSL shaders for color space conversion on suitable graphics cards. 7 or 8 = Y8-Y800 planar format, using GLSL shaders, 9 = 16 bit Luminance, 10 = 16 bpc RGBA image

◆ preloadSecs

Property movieStimulus::preloadSecs

how many seconds to preload, -1 tries all

◆ scale

Property movieStimulus::scale

scale is dependent on stimulus size and movie width

◆ selection

Property movieStimulus::selection

selection if N > 0, then this is a number of images from 1:N, e.g. filePath = base.jpg, selection=5, then base1.jpg - base5.jpg update() will randomly select one from this group.

◆ shader

Property movieStimulus::shader

shader for masking

◆ specialFlags2Frame

Property movieStimulus::specialFlags2Frame

special flags for 'GetMovieImage' 1 = don't return any time info (maybe slightly faster?) 2 = don't return any textures, for bechmarking.

◆ specialFlagsFrame

Property movieStimulus::specialFlagsFrame

special flags for 'GetMovieImage' 1 = use GL_TEXTURE_2D 2 = high precision 8 = no mipmap with GL_TEXTURE_2D 32 = prevent closing the texture by a call to Screen('Close')

◆ specialFlagsOpen

Property movieStimulus::specialFlagsOpen

additional special flags, numbers can be added together 1 = Use YUV video decoding instead of RGBA 2 = linux with psychportaudio 4 = draw motion vectors on top of decoded video frames 8 = skip all B-Frames during decoding to reduce processor load on very slow machines 16 = convert all video textures immediately into a format which makes them useable as offscreen windows 32,64,128 = different loop strategies 256 = revent automatic deinterlacing of video 512 = marks the movie as encoded in Psychtoolbox's own proprietary 16 bpc high precision format 1024 = video frames are encoded as raw Bayer sensor data

◆ thisMovie

Property movieStimulus::thisMovie
protected

◆ type

Property movieStimulus::type

◆ typeList

Property movieStimulus::typeList

◆ width

Property movieStimulus::width

The documentation for this class was generated from the following file: