apparentMotionStimulus, inherits from baseStimulus
apparentMotionStimulus is a simple apparent motion stimulus, comprising of a bar which flashes on and off across a series of spatial positions.
Copyright ©2014-2022 Ian Max Andolina — released: LGPL3, see LICENCE.md
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function | apparentMotionStimulus (in varargin) |
| Class constructor.
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function | setup (in obj, in sM) |
| Generate an structure for runExperiment.
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function | update (in obj) |
| Update an structure for runExperiment.
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function | draw (in obj) |
| Draw an structure for runExperiment.
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function | animate (in obj) |
| Animate an structure for runExperiment.
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function | reset (in obj) |
| Reset an structure for runExperiment.
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function | constructMatrix (in obj) |
| constructMatrix makes the texture matrix to fill the bar with
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function set | barHeight (in obj, in value) |
| barHeight set method
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function set | barWidth (in obj, in value) |
| barWidth set method
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virtual | setup (in runObject) |
| ALL Children must implement these 5 methods!
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function | baseStimulus (in varargin) |
| Class constructor.
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function set | colour (in me, in value) |
| colour set method Allow 1 (R=G=B) 3 (RGB) or 4 (RGBA) value colour
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function set | alpha (in me, in value) |
| alpha set method
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function get | delta (in me) |
| delta Get method delta is the normalised number of pixels per frame to move a stimulus
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function get | dX (in me) |
| dX Get method X position increment for a given delta and angle
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function get | dY (in me) |
| dY Get method Y position increment for a given delta and angle
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function | show (in me) |
| Method to set isVisible=true.
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function | hide (in me) |
| Method to set isVisible=false.
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function | setOffTime (in me, in time) |
| set offTime
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function | setDelayTime (in me, in time) |
| set delayTime
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function | resetTicks (in me) |
| reset the various tick counters for our stimulus
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function | getMousePosition (in me) |
| get mouse position we make sure this is only called once per animation tick to improve performance and ensure all stimuli that are following mouse position have consistent X and Y per frame update This sets mouseX and mouseY and mouseValid if mouse is within PTB screen (useful for mouse override positioning for stimuli)
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function | run (in me, in benchmark, in runtime, in s, in forceScreen, in showVBL) |
| Run stimulus in a window to preview it.
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function | makePanel (in me, in parent) |
| make a GUI properties panel for this object
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function | selectFilePanel (in me, in varargin) |
| read values from a GUI properties panel for this object
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function | readPanel (in me, in varargin) |
| read values from a GUI properties panel for this object
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function | showPanel (in me) |
| show GUI properties panel for this object
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function | hidePanel (in me) |
| hide GUI properties panel for this object
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function | closePanel (in me, in varargin) |
| close GUI panel for this object
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function | cleanHandles (in me, in ignoredArg) |
| clean any handles
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function | getP (in me, in name, in range) |
| gets a property copy or original property
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function | setP (in me, in name, in value) |
| sets a property copy or original property
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function | updateXY (in me, in x, in y, in useDegrees) |
| Update only position info, faster and doesn't reset image etc.
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function | optickaCore (in varargin) |
| Class constructor.
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function get | fullName (in me) |
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function | getALF (in me, in subject, in sessionPrefix, in lab, in create) |
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function | findAttributes (in me, in attrName, in attrValue) |
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function | findAttributesandType (in me, in attrName, in attrValue, in type) |
| find properties of object with specific attributes, for example all properties whose GetAcccess attribute is public and type is logical.
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function | findPropertyDefault (in me, in propName) |
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function | clone (in me) |
| Use this syntax to make a deep copy of the object, i.e. OBJ_OUT has the same field values, but will not behave as a handle-copy of me anymore.
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function | checkSuperclasses (in List) |
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function | editProperties (in me, in properties) |
| method to modify a set of properties
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function | setProp (in me, in property, in value) |
| method to fast change a particular value. This is useful for use in anonymous functions, like in the state machine.
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function | initialiseGlobals (in me, in doReset, in doOpen) |
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function | initialiseSaveFile (in me) |
| Initialise Save prefix.
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function | checkPaths (in me) |
| checks the paths are valid
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Property | type |
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Property | pixelScale |
| scale up the texture in the bar
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Property | barWidth |
| width of bar
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Property | barHeight |
| length of bar
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Property | nBars |
| number of bars
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Property | barSpacing |
| spacing
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Property | timing |
| time on and gap
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Property | direction |
| direction of apparent motion
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Property | contrast |
| contrast multiplier
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Property | scale |
| texture scale
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Property | interpMethod |
| texture interpolation
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Property | textureAspect |
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Property | modulateColour |
| modulate the colour
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Property | family |
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Property | matrix |
| computed matrix for the bar
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Property | rmatrix |
| random matrix used for texture generation
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Property | mvRects |
| for each bar the position
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Property | frameTimes |
| frame timings for bars
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Property | stage |
| which tick stage are we in?
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Property | nextTick |
| the next tick to run the next stage
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Property | type |
| stimulus type
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Property | xPosition |
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Property | yPosition |
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Property | size |
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Property | colour |
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Property | alpha |
| Alpha (opacity) [0-1], this gets combined with the RGB colour.
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Property | startPosition |
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Property | speed |
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Property | angle |
| angle in degrees (0 - 360)
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Property | delayTime |
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Property | offTime |
| time to turn stimulus off, relative to stimulus onset
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Property | isVisible |
| true or false, whether to draw() this object
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Property | mouseOverride |
| override X and Y position with mouse input? Useful for RF mapping
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Property | showOnTracker |
| show the position on the Eyetracker display?
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Property | verbose |
| Do we log extra details to the command-line?
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Property | xFinal |
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Property | yFinal |
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Property | mvRect |
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Property | szIsPx |
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Property | szPx |
| computed size in pixels
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Property | szD |
| computed size in °
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Property | xFinalD |
| X and Y position in °
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Property | yFinalD |
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Property | isRect |
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Property | tick |
| tick updates +1 on each call of draw (even if delay or off is true and no stimulus is drawn, resets on each update
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Property | drawTick |
| draw tick only updates when a draw is actually performed, resets on each update
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Property | ppd |
| pixels per degree (normally inhereted from screenManager)
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Property | delta |
| What our per-frame motion delta is.
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Property | dX |
| X update which is computed from our speed and angle.
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Property | dY |
| X update which is computed from our speed and angle.
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Property | name |
| object name
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Property | comment |
| comment
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Property | verbose |
| verbose logging, subclasses must assign this. This is normally logical true/false
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Property | dateStamp |
| clock() dateStamp set on construction
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Property | uuid |
| universal ID
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Property | paths |
| storage of various paths
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Property | fullName |
| The fullName is the object name combined with its uuid and class name.
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function | setRect (in obj) |
| setRect setRect makes the PsychRect based on the texture and screen values, you should call computePosition() first to get xOut and yOut
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function | makeTiming (in obj) |
| sizeOut Set method
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function | set_sizeOut (in obj, in value) |
| sizeOut Set method
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function | addRuntimeProperties (in me) |
| These are transient properties that specify actions during runtime.
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function | updateRuntimeProperties (in me) |
| Update transient properties that specify actions during runtime.
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function | computePosition (in me) |
| compute xFinal and yFinal (in pixels) taking startPosition, xPosition, yPosition and direction/angle into account
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function | setAnimationDelta (in me) |
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function | setRect (in me) |
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function | toStructure (in me, in tmp) |
| Converts properties to a structure.
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function | removeTmpProperties (in me) |
| Finds and removes dynamic properties.
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function | delete (in me) |
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function | parseArgs (in me, in args, in allowedProperties) |
| Sets properties from a structure or normal arguments pairs, ignores invalid or non-allowed properties.
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function | addArgs (in me, in args) |
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function | setPaths (in me) |
| Sets properties from a structure or normal arguments pairs, ignores invalid or non-allowed properties.
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function | getFonts (in me) |
| set paths for object
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function | toStructure (in me) |
| Converts properties to a structure.
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function | getType (in me, in in) |
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function | logOutput (in me, in in, in message, in override) |
| Give a metaproperty return the likely property class.
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function | salutation (in me, in varargin) |
| Prints messages dependent on verbosity.
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enum | Events { readPanelUpdate
} |
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static function | d2r (in degrees) |
| degrees2radians
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static function | r2d (in r) |
| radians2degrees
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static function | findDistance (in x1, in y1, in x2, in y2) |
| findDistance in X and Y coordinates
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static function | updatePosition (in delta, in angle) |
| updatePosition returns dX and dY given an angle and delta
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static function | makeArgs (in args) |
| Converts cell args to structure array.
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static function | addDefaults (in args, in defs) |
| add default options to arg input
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static function | hasKey (in in, in key) |
| check if a struct / object has a propery / field
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static function | getKeys (in device) |
| PTB Get key presses, stops key bouncing.
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Property | family |
| the stimulus family (grating, dots etc.)
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Property | texture |
| Our texture pointer for texture-based stimuli.
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Property | handles |
| handles for the GUI
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Property | sM |
| our screen manager
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Property | animator |
| animation manager
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Property | screenVals |
| screen settings generated by sM on setup
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Property | isSetup |
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Property | isGUI |
| is panel constructed?
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Property | dstRect |
| initial screen rectangle position [LEFT TOP RIGHT BOTTOM]
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Property | mouseValid |
| is mouse position within screen co-ordinates?
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Property | mouseX |
| mouse X position
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Property | mouseY |
| mouse Y position
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Property | delayTicks |
| delay ticks to wait until display
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Property | offTicks |
| ticks before stimulus turns off
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Property | inSetup |
| are we setting up?
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Property | delta_ |
| delta cache
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Property | dX_ |
| dX cache
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Property | dY_ |
| dY cache
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Property | isInSetColour |
| deal with interaction of colour and alpha
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Property | setLoop |
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Property | ignorePropertiesBase |
| Which properties to ignore cloning when making transient copies in setup.
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Property | ignorePropertiesUIBase |
| Which properties to not draw in the UI panel.
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Property | cloning |
| are we cloning this from another object
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Property | mversion |
| Matlab version number, this is transient so it is not saved.
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Property | sansFont |
| sans font
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Property | monoFont |
| monoFont
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Property | className |
| class name
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Property | savePrefix |
| save prefix generated from clock time
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Property | fullName_ |
| cached full name
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